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I have two quick criticisms: It's hard to grab ladders while jumping and coins falling away from you (and into a pit).

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I finished the game. The navigation was not fun at the end. I agree with the doors/teleporters comments. Also, I think those purple block one-way parts should be replace by something you can unlock rather than use once.

I didn't know how to get past the spike/ball/fire section without just getting hit by the balls and continuing up.

Thank you for making satisfying story and dialogue. I was worried it was just going to be a throwaway gag but it ended up being kinda sweet.

Other indie games have made me paranoid to attack what look like innocent creatures for fear of punishment. The slimes and bunnies look like they have pacifiers and don't directly attack you....

WILL THERE BE A SEQUEL(please say yes)

I had issues with the audio while recording, and the video is muted, but I managed to complete this wonderful game without taking any hits or damage. It took quite a few attempts, and it was very entertaining for me to take on this challenge. Congratulations on this fantastic game!

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Hi! I'm a writer for GameRant and wanted to let you know that I've included One Last Adventure in an article on the best platform games on itch. I've included the article link if you wanted to give it a read, or you can find it on my twitter @Nyah_Payne. Had a blast playing! Given the amount of great platform games you have on here, it's a very well earned spot! Hope you're able to keep up the great game dev work :D https://gamerant.com/itchio-best-platforming-games/

If anybody needs a walkthrough, here it is:
With timestamps for each progression item

Remove the Gamepad (any) tag since it doesn't work

You mean that your gamepad does not work? What kind of gamepad you have? I have tested the game with Xbox 360 and Xbox One gamepads and they worked fine.

(Also did I accidentally put Gamepad (any) tag? I think that was a mistake, I have only tested Xbox-like gamepads)

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everyone spells things wrong "you cqn infinit pogo really fan"

IS EVERYONE BABIES

pretty good game! one thing that I think would be nice is if the doors appeared on the maps, maybe number them and let you switch between maps so you can easily see what door leads where? But I still really enjoyed the game!

That's a good suggestion, I try to remember that if I ever have time to make another metroidvania. Adding new features to the map in this game, however, is a bit hard, because I implemented the map a bit too late (I kind of forgot, I think) during the development, so the way the map is created is a bit complicated.

Impressive!

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You cqn infinit pogo the boss to kill it in 3 seconds. Realy fun.

😊👍

It's fun to see the places you can go expand more and more with each new item you get!

The battle balance is also exquisite, and with just a few less damage and attack delays and increased strength compared to the beginning, I didn't expect the endgame to be so easy!

I don't even feel like I can take the back route by using the move to higher ground from the aerial stomp!

Hey! I really love your games but I can't play this one with my Mac on either Safari or Chrome. Could I have tips on how to run it? For reference on chrome, it's stuck as initializing. On safari, the loading bar appears but gets stuck toward the end. 

Sorry for a bit late reply:

If you open the web console on Chrome (according to google it should be "Cmd + Option + J" on Mac, I don't have a Mac so I cannot check). What kind of errors you see? In theory the errors should be printed on the game screen if something goes wrong during the initialization, so it's hard to say why it won't load.

Thanks for the reply! That actually helped. Once I did the command, I found out by deduction that it was Adblock not letting it load fully. Got it to work now :)

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