Time to Panic! is a short platformer with intentionally slippery and frustrating controls. You play as some random guy whose bank account has been hacked, and you must stop the hacker before your bank account goes dry. Why? If the balance of your account hits zero, then the bank refuses to revive you if you die. Yes, that is perfectly cromulent logic.

The game was made within 10 days for Gamedev.js Jam 2025, so don't expect miracles, 'cause there sure ain't any.


Controls:

(Gamepad controls inside parentheses)

  • Arrow keys/WASD (dpad/left stick): Move
  • Space/Z/J/left mouse button (button A): Jump (press twice to double jump)
  • Escape/Enter (uh... that menu button thing on modern Xbox pads): pause
  • Enter/Space (button A or  that menu button thing described above): accept stuff in the menus.


Source code:

Here: https://github.com/jani-nykanen/time-to-panic

Updated 18 days ago
Published 20 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorJani Nykänen
GenrePlatformer, Action
Made withTiled, Bfxr, GIMP
Tags2D, frustrating, Pixel Art, rage, rage-game, Retro
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller
LinksGitHub

Comments

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The absurd thing is that you should panic only when you have money. After you lost all of it, you don't need to rush anymore :)

very very fresh graphics and level design. Its was longest game I played here

it was hard but i beat it! then i beat it again really fast the next day!

JANI MY GOOOOOOAATTT!!!!!!!!=D

(+4)(-1)

The physics makes this game not enjoyable. It's hard to control and the platforming is too precise. The player is also huge and the platforms are small. Worst of all, you bounce off walls.

Also, the timing of moving platforms work against you and it's a timed game. Enemies can't be killed either.

I enjoy the concept and art style but it's too frustrating to try to beat.

(1 edit) (+3)

this is really hard compared to your other games ! obviously its due to the slippiness of the player movement and landing making it difficult to accurately judge ...

will persevere for now but cant see me beating it ...

Nice little game to play, thank you!